Re: Breakout
42profitable by itself but i add
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters
Re: Breakout
44100% repaint
- These users thanked the author Chickenspicy for the post:
- Banzai
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters
Re: Breakout
45Havent seen this before
- These users thanked the author Chickenspicy for the post:
- Banzai
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters
Re: Breakout
46Mql5 indonesian member 119
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters
Re: Breakout
47Havent seen
Attachments
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters
Re: Breakout
50Code: Select all
//+------------------------------------------------------------------+
//| Support and Resistance |
//| Copyright © 2004 Barry Stander |
//| Arrows added by Lennoi Anderson, 2015 |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2004 Barry Stander; Arrow alerts by Lennoi Anderson, 2015."
#property indicator_chart_window
#property indicator_buffers 4
#property indicator_color1 Blue
#property indicator_color2 Red
#property indicator_color3 Blue
#property indicator_color4 Magenta
#property indicator_width3 2
#property indicator_width4 2
extern bool RSICCI_Filter = FALSE;
extern double RSIPeriod = 14;
extern double RSIOverbought = 75;
extern double RSIOversold = 25;
extern double CCIPeriod = 14;
extern double CCIBuyLevel = 50;
extern double CCISellLevel = -50;
extern bool HighLow = FALSE;
extern int SignalDots = 3;
extern bool Alerts = TRUE;
extern bool AlertOnClose = TRUE;
extern int BarCount = 10000;
bool HighBreakout = FALSE;
bool HighBreakPending = FALSE;
bool LowBreakout = FALSE;
bool LowBreakPending = FALSE;
double LastResistance = 0;
double LastSupport = 0;
double AlertBar = 0;
//---- buffers
double v1[];
double v2[];
double BreakUp[];
double BreakDown[];
double val1;
double val2;
int counter1;
int counter2;
//+------------------------------------------------------------------+
//| |
//+------------------------------------------------------------------+
int init()
{
//---- drawing settings
SetIndexArrow(0, 119);
SetIndexArrow(1, 119);
//----
SetIndexStyle(0, DRAW_ARROW, STYLE_DOT, 0, Red);
//SetIndexDrawBegin(0, i-1);
SetIndexBuffer(0, v1);
SetIndexLabel(0, "Resistance");
//----
SetIndexStyle(1, DRAW_ARROW, STYLE_DOT, 0, Blue);
//SetIndexDrawBegin(1, i-1);
SetIndexBuffer(1, v2);
SetIndexLabel(1, "Support");
//----
SetIndexStyle(2, DRAW_ARROW, EMPTY, 2);
SetIndexArrow(2, 233);
SetIndexBuffer(2, BreakUp);
//----
SetIndexStyle(3, DRAW_ARROW, EMPTY, 2);
SetIndexArrow(3, 234);
SetIndexBuffer(3, BreakDown);
return(0);
}
//+------------------------------------------------------------------+
int start()
{
//----
for(int i = BarCount; i >=0; i--)
{
val1 = iFractals(NULL, 0, MODE_UPPER, i);
//----
if(val1 > 0)
{
v1[i] = High[i];
counter1 = 1;
}
else
{
v1[i] = v1[i+1];
counter1++;
}
val2 = iFractals(NULL, 0, MODE_LOWER, i);
//----
if(val2 > 0)
{
v2[i] = Low[i];
counter2 = 1;
}
else
{
v2[i] = v2[i+1];
counter2++;
}
if (v1[i] != LastResistance) { HighBreakPending = True; LastResistance = v1[i]; }
if (v2[i] != LastSupport) { LowBreakPending = True; LastSupport = v2[i]; }
if (HighLow) double BPrice=High[i]; else BPrice=Close[i];
if (HighBreakPending && BPrice > v1[i] && (!RSICCI_Filter || (RSICCI_Filter && iRSI(NULL, 0, RSIPeriod, PRICE_CLOSE, i) < RSIOverbought &&
iCCI(Symbol(), NULL, CCIPeriod, PRICE_CLOSE, i) > CCIBuyLevel)) && counter1 >= SignalDots) HighBreakout = TRUE;
if (HighLow) BPrice=Low[i]; else BPrice=Close[i];
if (LowBreakPending && BPrice < v2[i] && (!RSICCI_Filter || (RSICCI_Filter && iRSI(NULL, 0, RSIPeriod, PRICE_CLOSE, i) > RSIOversold &&
iCCI(Symbol(), NULL, CCIPeriod, PRICE_CLOSE, i) < CCISellLevel)) && counter2 >= SignalDots) LowBreakout = TRUE;
if (AlertOnClose) int AlertCandle = 1; else AlertCandle = 0;
if (HighBreakout)
{
if (i >= AlertCandle) BreakUp[i] = Low[i]-10*Point;
if (Alerts && i == AlertCandle && Bars > AlertBar)
{
Alert(Symbol(), " M", Period(), ": Resistance Breakout: BUY");
AlertBar = Bars;
}
HighBreakout = False;
HighBreakPending = False;
} else
if (LowBreakout)
{
if (i >= AlertCandle) BreakDown[i] = High[i]+10*Point;
if (Alerts && i==AlertCandle && Bars>AlertBar)
{
Alert(Symbol(), " M", Period(), ": Support Breakout: SELL");
AlertBar = Bars;
}
LowBreakout = False;
LowBreakPending = False;
}
}
return(0);
}
0 + 0 = 0
Infinite / Infinite = 1
1 way to Heaven & it matters
Infinite / Infinite = 1
1 way to Heaven & it matters