From what I understand in the code the name of the object starts with SSSR#S and is changed by a count.
It does not have a fixed name.
Code
Code: Select all
//name sup
if(zone_type[i]==ZONE_SUPPORT)
string s="SSSR#S"+i+" Strength=";
else
//name res
s="SSSR#R"+i+" Strength=";
if(zone_strength[i]==ZONE_PROVEN)
s=s+"Proven, Test Count="+zone_hits[i];
else if(zone_strength[i]==ZONE_VERIFIED)
s=s+"Verified, Test Count="+zone_hits[i];
else if(zone_strength[i]==ZONE_UNTESTED)
s=s+"Untested";
else if(zone_strength[i]==ZONE_TURNCOAT)
s=s+"Turncoat";
else
s=s+"Weak";
ObjectCreate(s,OBJ_RECTANGLE,0,0,0,0,0);
ObjectSet(s,OBJPROP_TIME1,Time[zone_start[i]]);
ObjectSet(s,OBJPROP_TIME2,Time[0]);
ObjectSet(s,OBJPROP_PRICE1,zone_hi[i]);
ObjectSet(s,OBJPROP_PRICE2,zone_lo[i]);
ObjectSet(s,OBJPROP_BACK,zone_solid);
ObjectSet(s,OBJPROP_WIDTH,zone_linewidth);
ObjectSet(s,OBJPROP_STYLE,zone_style);
if(zone_type[i]==ZONE_SUPPORT)
{
// support zone
if(zone_strength[i]==ZONE_TURNCOAT)
ObjectSet(s,OBJPROP_COLOR,color_support_turncoat);
else if(zone_strength[i]==ZONE_PROVEN)
ObjectSet(s,OBJPROP_COLOR,color_support_proven);
else if(zone_strength[i]==ZONE_VERIFIED)
ObjectSet(s,OBJPROP_COLOR,color_support_verified);
else if(zone_strength[i]==ZONE_UNTESTED)
ObjectSet(s,OBJPROP_COLOR,color_support_untested);
else
ObjectSet(s,OBJPROP_COLOR,color_support_weak);
}
else
{
// resistance zone
if(zone_strength[i]==ZONE_TURNCOAT)
ObjectSet(s,OBJPROP_COLOR,color_resist_turncoat);
else if(zone_strength[i]==ZONE_PROVEN)
ObjectSet(s,OBJPROP_COLOR,color_resist_proven);
else if(zone_strength[i]==ZONE_VERIFIED)
ObjectSet(s,OBJPROP_COLOR,color_resist_verified);
else if(zone_strength[i]==ZONE_UNTESTED)
ObjectSet(s,OBJPROP_COLOR,color_resist_untested);
else
ObjectSet(s,OBJPROP_COLOR,color_resist_weak);
}
Rogério