From what I understand in the code the name of the object starts with SSSR#S and is changed by a count.
It does not have a fixed name.
Code
Code: Select all
    //name sup
     if(zone_type[i]==ZONE_SUPPORT)
        string s="SSSR#S"+i+" Strength=";
     else
     //name res
        s="SSSR#R"+i+" Strength=";
     if(zone_strength[i]==ZONE_PROVEN)
        s=s+"Proven, Test Count="+zone_hits[i];
     else if(zone_strength[i]==ZONE_VERIFIED)
        s=s+"Verified, Test Count="+zone_hits[i];
     else if(zone_strength[i]==ZONE_UNTESTED)
        s=s+"Untested";
     else if(zone_strength[i]==ZONE_TURNCOAT)
        s=s+"Turncoat";
     else
        s=s+"Weak";
     ObjectCreate(s,OBJ_RECTANGLE,0,0,0,0,0);
     ObjectSet(s,OBJPROP_TIME1,Time[zone_start[i]]);
     ObjectSet(s,OBJPROP_TIME2,Time[0]);
     ObjectSet(s,OBJPROP_PRICE1,zone_hi[i]);
     ObjectSet(s,OBJPROP_PRICE2,zone_lo[i]);
     ObjectSet(s,OBJPROP_BACK,zone_solid);
     ObjectSet(s,OBJPROP_WIDTH,zone_linewidth);
     ObjectSet(s,OBJPROP_STYLE,zone_style);
     if(zone_type[i]==ZONE_SUPPORT)
       {
        // support zone
        if(zone_strength[i]==ZONE_TURNCOAT)
           ObjectSet(s,OBJPROP_COLOR,color_support_turncoat);
        else if(zone_strength[i]==ZONE_PROVEN)
           ObjectSet(s,OBJPROP_COLOR,color_support_proven);
        else if(zone_strength[i]==ZONE_VERIFIED)
           ObjectSet(s,OBJPROP_COLOR,color_support_verified);
        else if(zone_strength[i]==ZONE_UNTESTED)
           ObjectSet(s,OBJPROP_COLOR,color_support_untested);
        else
           ObjectSet(s,OBJPROP_COLOR,color_support_weak);
       }
     else
       {
        // resistance zone
        if(zone_strength[i]==ZONE_TURNCOAT)
           ObjectSet(s,OBJPROP_COLOR,color_resist_turncoat);
        else if(zone_strength[i]==ZONE_PROVEN)
           ObjectSet(s,OBJPROP_COLOR,color_resist_proven);
        else if(zone_strength[i]==ZONE_VERIFIED)
           ObjectSet(s,OBJPROP_COLOR,color_resist_verified);
        else if(zone_strength[i]==ZONE_UNTESTED)
           ObjectSet(s,OBJPROP_COLOR,color_resist_untested);
        else
           ObjectSet(s,OBJPROP_COLOR,color_resist_weak);
       }
Rogério Â